Height Map Substance Designer
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Height Map Substance Designer
Ideal to be used as a node before the height output when it is used as displacement. Curvature from mesh (deprecated) normal map from mesh. Adjusts the contrast of the blending, makes transitions sharper.
You can see both cad version and the heightmap version right by side for comparison. The zip contains both a.sbsar and.sbs file should you want to fine tune it for your own purposes. If you need to, you can manually assign your height map in the 3d view on windows using a right click drag n'drop from your node to the 3d view.
In zbrush you have a controller to set the mid color of the generated displacement map between 0 to 5.
Assuming youβve created a βheightβ output, you need to adjust a few hidden settings to enable it: It would be awesome to be able to control the mid color of the height/ displacement map. Ideal to be used as a node before the height output when it is used as displacement. I am trying to figure out how to correctly set up displacement / height maps exported from substance to blender.
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