Height Map 3ds Max
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Height Map 3ds Max
I made a special object attached to the terrain mesh which has 3 flat planes at the extreme high and low points of the terrain. You can use the height map as a displacement map on the target object. So i tried to bake a heightmap in 3ds max, but i have the problem, that the baked heightmap doesn't reach deep enough.
Height (aka bump, or sometimes displacement map) height masks determine how bumpy (or flat) a surface of a material appears. The darker the spot on the map is, the deeper it will appear, while the lighter the spot on the map is, the closer it will appear. A height map is a grayscale map that stores the relative height of the source object when you render with normal projection.
Difference of min and max samples 4 > 3 may be inefficient.
Now you render to texture the diffuse map instead of the height map. So i tried to bake a heightmap in 3ds max, but i have the problem, that the baked heightmap doesn't reach deep enough. You can use the height map as a displacement map on the target object. Generating terrain for ogre using max.
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